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(+1)

Love the idea of not having complete control over your fire. The added strategy could make for some neat gameplay together with the traditional mechanics of the genre. It does needs some balancing. As the game stands, I saw no real reason to stop holding both the shoot and move buttons for the entire game, and it wasn't much of a challenge.

Keep it up!

(+1)

Thanks for your feedback! Actually that's why I've added mana/energy management for the player, and also abilities to make the player think of finding a way to get as many scores as possible. But you're right, it still needs some balancing because the game still feels very easy.