Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hit registration was a bit awkward. I couldn't really tell if I was getting hit at times and other times I couldn't tell why my hits weren't connecting. Is there a way to view your health? It would help with knowing whether I got hit or not. As for the control switching mechanic I felt it could have not been cyclical and also get crazier with the control swapping. Not making it cyclical would keep the player on their toes and doing crazier swaps like left with down would help with that. I also felt that making the already flipped swords switch your controls got annoying as you would backpedal and get swapped again. I think the swapping mechanic as it stands now fosters a slow methodical play style that ultimately makes the swapping create more nuisances than interesting game play moments. Tweaking the game to be more punishing or fast paced could create some interesting "panic" game play moments.

Great feedback, however i wanted to keep the controls changing quite frequently, that’s why i let them change even when the the swords were turned green.

But your approach seems to be the best, that will make it more interesting and less frustrating.


Thanks for the great review 🙏