art is very amazing and nice combinations of colors , overall an amazing game
Play game
INVERTO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #460 | 3.935 | 3.935 |
Overall | #992 | 3.348 | 3.348 |
Fun | #1587 | 2.978 | 2.978 |
Originality | #1944 | 3.130 | 3.130 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The directions used to move the player change based on the game goal, taking control over the user's movements
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice game! I loved the atmosphere and the mechanic, simple but clever. It really reminded me of the mushrooms in Earthbound.
The idea was pretty simple, but it was presented very well and kept me engaged.
The controls visualized made it less frustrating, what I enjoyed better :)
At some point it did get a bit repetitive, but the responsive platform-controls and the visual style kept me playing. Maybe add a bit less 'swords' to convert per level?
The music and the art style fit so well! kinda gives a hollow knight vibe but in pixel art! the control switching forces you to be attentive, one of the best games I have played so far in this jam
I like how the levels are designed and I love the art. The game is fun to play! The only thing I would criticize is how the audio would sometimes come through only one ear. Great job on the game overall, this is one of the better ones I've played!
I love how you were able to display the control scheme so effectively. The game's art is rather nice and the ambient music is cool. However, one thing I noticed is that a player could actually keep on moving through a checkpoint as many times as they wished until they got the control scheme they wanted. I suppose it enables a player to play the game they want. Either way, rather nice game overall.
Really dig the art but could have used more direction. Also came across a bug where if I get hit with a sword or an enemy winds up their swing, the audio clip will repeat for about 5 seconds and then I'll randomly die.
It was fun yet quite moody, nice music fit even though its pan could be fixed (sometimes a bit too hard panned on the left).
It would've been cool to have the attack shuffled as well and prevent control shuffling on captured flag, to prevent abuse.
Nice color palette !
The art and music are moody and evocative, but I didn't find the mechanical twist especially engaging, because if you place yourself right near a big sword, you can just cycle through the control schemes until you get back to the default setting and keep playing. Sure, it takes extra time, but the game does not really incentivize (or force) me to engage with the alternate control schemes.
The arts are good.
The controls switching is well communicated.
The jump is a bit weird but it good be fixed.
Well done.
The arts are good.
The controls switching is well communicated.
The jump is a bit weird but it good be fixed.
Well done.
The control switching is very well communicated! I would have liked to see some sort of time pressure added as I continued to play the game to force me to adapt to new control schemes quickly, but overall it's a pretty well made game
The artwork was really nice. Although I entered into a loop when passing through pillar from one side and again after changing controls immediately passing through that pillar returning to original controls. But the concept was well applied. Good Job :)
The idea is really good and the art style is exactly what i like! Enemy Ai is a sometimes a bit strange but for a 48h ok. Well done!
Hit registration was a bit awkward. I couldn't really tell if I was getting hit at times and other times I couldn't tell why my hits weren't connecting. Is there a way to view your health? It would help with knowing whether I got hit or not. As for the control switching mechanic I felt it could have not been cyclical and also get crazier with the control swapping. Not making it cyclical would keep the player on their toes and doing crazier swaps like left with down would help with that. I also felt that making the already flipped swords switch your controls got annoying as you would backpedal and get swapped again. I think the swapping mechanic as it stands now fosters a slow methodical play style that ultimately makes the swapping create more nuisances than interesting game play moments. Tweaking the game to be more punishing or fast paced could create some interesting "panic" game play moments.
Leave a comment
Log in with itch.io to leave a comment.