On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

So running around is definitely a feature. We wanted some random movement, while the player was controlling the weapon.

But yeah, the hitting itself part is a bug ðŸ˜‚. We are not very sure, but it has something to do with how the mouse's location is calculated in game space in Unity. 

Apart from that, how did you like the idea?

I played your game too and it is super interesting.

The idea itself is very nice. And the random movement fits the theme of a headless chicken very much. Polish that idea so the randomness doesn't spoil the fund. Easy to say, I know. I had the some problem with my game :D

Oh and because of the hitting itself: In Unity in the Settings under Physics you can toggle which layer should interact with each other. You could set player character and bullet on different layers and then untoggle the interactivity between Chicken-layer and Bullet-layer.

That would be better implementation  for the bullets maybe. So currently the bullet is a Box Collider 2D with a trigger

And the players and enemies inherit from a class called MovemementEntity. So when any bullet collides with a MovementEntity(enemy or player) then it causes damage to the entity. Probably some other implementation might be better. But right now the shooting itself needs to be fixed.

Thanks for playing the game again!!