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(+1)

It's the basics of a roguelike but the random shifting of the dungeon is maddening, especially coupled with limited movements and low visibility it just feels punishing and unfair.


Art is nice and the game mechanically *works*.  I'm just not sold on the concept.

(1 edit)

Thanks for the feedback! I gotta say, maddening is my favourite description so far, it is certainly too unfair though, some balancing and new player tools are in the works. Maddening yet fair is the goal!