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(+2)

This looks really great. Voice acting is excellent. Very original gameplay concept.

Unfortunately I didn't find it that fun. It was hard to figure out which were power and which control boxes controlled what. I think this would be great if it was more action-y and you had to on-the-fly route pins around others to control multiple competing bars.

The radar updating once per second made it really hard to understand how my actions affected the game world. A 3d-ish view out of a cockpit with asteroids to dodge and this keyboard on a console could have the makings of a great game. You can do basic up, down, left, right, and roll controls and have the difficulty be in getting the combination you want routed correctly. Though that is bigger in scope.

Also a bit of juice from placing new pins would be great. Sparks when they're first connected maybe.

(+1)

Thank you for the feedback.

We originally thought about the movement in a 3D space but down scaled it to 2D for simplification.
I agree that the actions should have more feedback - we actually have in the game resources visual and SFX effects for such things, but we didn't managed to implement it in time.
There is actually one big feature that broke with the last build and that is the key blow out over time so you play area becomes more and more limited.