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(+1)

Very neat puzzle game. I love the minimalist design aesthetic. The sound design was great too, very soothing! I didn't realize that you could turn patterns on, so I was pretty lost with what each pad did, so maybe having arrows, jumpy arrows, a portal glyph, etc.. instead of geometric pattern labels may help (based on what I see in the thumbnail).


Mechanically, I found myself setting into the following strategy. 1. Pick a tile that I think might work. 2. See how far it gets. 3. Look at the tiles that remain and pick from those remaining tiles. If you follow this strategy, it seems to always converge to the solution. I think it has something to do with how every puzzle is a linear sequence of events, so if you start the chain mid-way through, only the pads earlier in the chain remain, revealing the solution. If that was the goal, then awesome! If that's not the case though... maybe adding some kind of ability to place certain pads where some may be missing... like start with an incomplete board and fill in the missing pieces to make the sequence work.


Overall, I had fun with it! Great presentation and a really chill puzzle game :-)

(1 edit)

Thank you for your comment! Nice ideas there! For some lvls you can use the strategy you suggested.. However, it usually breaks on jumps. I wanted a user to show a path and give him an opportunity to remember, if you are looking for more difficult lvls - stay in touch, we have some more mechanics in our pockets ;)

Arrows and patterns which have direction are restricted here as we want a user to memorize tiles. With arrows it'll be not a puzzle anymore.

Special thanks for music, we tried our best there (not a pro in music so it ate lots of our time).

P.S. Checking you game ;)