Thank you for your feedback, I highly appreciate it! Now when you said that, I am just curious: what do you think would suit the game more, full grid-based movement or without the grid? Anyways, thank you again!
Rounded movement (like a car) would be very hard to do but could be rewarding. However making the game fully grid-based would probably be the safest option because it would lead to the least amount of collision-based frustrations. I could see the game being very similar to Snake.
I will try to make both versions to see which one is better and update the game once the rating is over. Maybe I will allow the player to decide between with/without a grid. Thanks for the clarification and suggestions!