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(+1)

The shaders in work are really amazing, it felt like I was watching a live album cover or something similar. The controls are a bit fiddly, but after getting a bit used to it, it  wasn't unbearable.

Also, after getting all the particles, nothing really happend. Is that the end of the game, or did I miss something?

(1 edit) (+1)

Thank you! Yeah, right now the goal is purely to last as long as possible before a particle escapes- but I would like to explore more interesting and interesting mechanics, like chain reactions and some actual winning conditions (which didn’t make it in for the submission deadline).