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Stray Particles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #743 | 3.716 | 3.824 |
Originality | #886 | 3.601 | 3.706 |
Overall | #1333 | 3.201 | 3.294 |
Fun | #2626 | 2.572 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Trying to wrangle a system that is out of control. Your input accelerates entropy.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very good for chilling out, a larger reticle would be nice, but the graphics were amazing, top 10 that i've seen, nice work on that shader. :)
Thanks! Yeah, the reticle (and the gameplay overall) definitely still need work. I feel improving the spatial perception of the reticle will also help, hopefully.
Nice shader, could it work on mobile too? Could be a nice relaxation app.
Thank you! And yes, I was thinking that the current control scheme lends itself to work on touchscreens, too. A visually dialed back version would likely work on mobile.
Damn, how you make such awesome shaders , these look amazing,nice game
Thanks! I have been doing plenty of shader work as part of my day job in the past years :)
Nice! The graphics were really beautiful and the gameplay was fun!
Thank you!
the idea was very good in my opinion but the execution was a bit poor. i didnt initialy understand what to do and that took me a while to figure out and it felt too hard to play wich impacted how much fun i had.
Thank you for the feedback! Besides expanding the core gameplay loop and exploring more interesting mechanics, I definitely plan on improving the controls, and conveying more clearly what the goal of the game is (as it is not communicated very clearly currently)
I really love the visuals in this game! great work and fun game overall!
Thank you!
The shaders in work are really amazing, it felt like I was watching a live album cover or something similar. The controls are a bit fiddly, but after getting a bit used to it, it wasn't unbearable.
Also, after getting all the particles, nothing really happend. Is that the end of the game, or did I miss something?
Thank you! Yeah, right now the goal is purely to last as long as possible before a particle escapes- but I would like to explore more interesting and interesting mechanics, like chain reactions and some actual winning conditions (which didn’t make it in for the submission deadline).
This game is outstandingly beautiful, the shader work is remarkable.
I have to say i am a bit dumb and did not manage to handle the unstable nodes, is there a button for that?
Hey, really appreciate the feedback, glad you enjoyed the visuals! As for the controls- it’s not you, it’s on me 😀 To remove stray particles, you need to align the little spinning reticle with the trailhead, by using a combination of tumbling and zooming in and out... the controls definitely need massaging!
Oki I will try it again later then!
No need to feel bad, that amount of visual polish takes a lot of time, and 2 days was so short!
Congratz again
Again, thank you! Will make sure to check out your submission later as well.
Your question prompted me to add some instructions to the game page, hopefully those will help clarifying the concept :)