Took me some times to figure out how it works, some very small tutorial description at the begin screen would be cool. But I liked it once I figured it out. The enemy variety and art assets are also cool, really nice work for 48 hours!
Viewing post in Into The Blood Room jam comments
thanks Arkar! I absolutely agree. The levels were built within the last hour believe it or not. We did intend to design some levels and obstacles forcing you to learn the mechanics (including a sanctuary to reset your bloodlust) but unfortunately time was our enemy there.
We plan to continue working on it once we get some rest!