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(+3)

Lots of fun, and really neat concept! The size of the queued marbles versus the actual marbles dropped made it a bit confusing figuring out aim etc early on, but I got the hang of it soon enough. I'm not sure putting a heart in the final bin seemed to do anything? Also, frankly, the second-to-last fight was much harder than the last fight, as those 3 snakes could really lay down a lotta marbles in rapid succession... That said the only thing that was mechanically odd was that the flat platforms had no interaction; no bounce, no redirection, no rolling physics, just pbbt they'll go straight down once the platform moves out of the way. A really great game overall though, and I look forward to adding a future iteration to my collection. :)

(+2)

The heart bin stopped the spinning paddle that made it nigh-impossible to hit the green holes in the last level. Also, I agree about the flat platforms, but I suspect that might be because they were used to slide down marbles in the penultimate fight.

(+1)

thanks so much for playing and the feedback! Definitely all good comments. Honestly as development progressed we had a lot of ideas / tweaks i wish we had time to implement! I'll let you know if we decide to make another iteration!