Play game
Marble Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #796 | 3.655 | 3.655 |
Fun | #992 | 3.241 | 3.241 |
Overall | #1001 | 3.345 | 3.345 |
Presentation | #1577 | 3.241 | 3.241 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After you drop your marbles, there is no control! Physics and planning are your only controllers
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
It took me a second to realize I wasn't dropping the red marbles, but once it all clicked I really enjoyed it. I had to laugh at myself for the minute or so it took me to figure out the mage's level, so that was a neat little puzzle that forced me to pay more attention.
I had a lot of fun playing this one! Thanks for making it!
no, thank YOU for playing haha! Glad you enjoyed it
Really neat idea and polished execution! I think there's potential in teaching how the game works to the player.
Thanks for playing and thanks for the feedback! Definitely something to consider if we make another iteration
An interesting idea. I imagine combining it with classic spell casting system, but using this physics based 'marble drop' to determine the outcome of the spell rather than the simple (and invisible) probability.
I'm not sure about the use of the drag and drop for the marbles, since I want to look at the main game area and the incoming slots for the marbles at the same time. Perhaps there's a way using the keyboard to select the ball and slot, though I suppose this wouldn't work for mobile platforms.
Thanks for playing! Interesting feedback as well / something ill consider
Nice game! I love the idea & the mechanics. It has a lot of potential.
Lots of fun, and really neat concept! The size of the queued marbles versus the actual marbles dropped made it a bit confusing figuring out aim etc early on, but I got the hang of it soon enough. I'm not sure putting a heart in the final bin seemed to do anything? Also, frankly, the second-to-last fight was much harder than the last fight, as those 3 snakes could really lay down a lotta marbles in rapid succession... That said the only thing that was mechanically odd was that the flat platforms had no interaction; no bounce, no redirection, no rolling physics, just pbbt they'll go straight down once the platform moves out of the way. A really great game overall though, and I look forward to adding a future iteration to my collection. :)
The heart bin stopped the spinning paddle that made it nigh-impossible to hit the green holes in the last level. Also, I agree about the flat platforms, but I suspect that might be because they were used to slide down marbles in the penultimate fight.
thanks so much for playing and the feedback! Definitely all good comments. Honestly as development progressed we had a lot of ideas / tweaks i wish we had time to implement! I'll let you know if we decide to make another iteration!
I think you're onto a winner with this one! Very original. Can easily see develop into a full game.
thanks a bunch!
Another game that could easily go viral with a lot more polish. Awsome work!
thanks so much! Glad you liked it!
Really liked the concept and good execution! Liked that different marbles did different things.
thanks for the kind words!
Very clever and fun game! Loved it!
thanks so much for the kind words!