Neat core concept, but it seems like the enemies spawn faster as the game progresses, until eventually there's no way in heck you can have enough Control to manage them. The high cost of shooting means that the optimal strat is to stay centered & just turret-fight, but the random spawning means that you're blindsided and either forced to reposition, wasting valuable control, or tanking a lot of hits to the face while you wait for your Control regeneration to give you the last bullet you need. With some extra time, polish, and a bit of re-balancing, I think this could turn into a pretty solid game.
Viewing post in Timed Control - Game Jam Version jam comments
Thank you! Yea the enemies do spawn faster as the game progresses but I had a hard time testing for the difficulty. It was mainly the card upgrade system that made me unsure of the challenge it should have. That does seem to be the best strategy for this; an idea could be that maybe if you stand still for too long it starts removing control time because you aren't using it as much? also once again Thank you! It would be cool to re-balance it and such sometime to make it better.