Great Job!
The GameJam topic has been taken very good care of. And the story behind it is just brilliant. I love that there are different style of souls and that they behave in somewhat unpredictable ways. This game is very well scaleable with new souls, new hurdles, etc. and will not lose its originality. I also love the music that has a 'skeleton ball' vibe to it, which fits the game theme very well.
Sadly I couldn't get past the level with where the white soul was introduced because I couldn't figure out how they were able to jump across the spikes. So if you could give me some insights in what lays behind, that would be very nice. Also the camera was sometimes a bit buggy with finding characters, etc. and you have to get used to move the camera with WASD and the souls with the ARROW keys. But that was not really a big problem. It might have been useful to have the camera capture a much wider field to see the entire seen or at least all souls at once. But in the end that is rather some polish work and the game works perfectly fine with out it. So just to mention it again, Good Job!
Viewing post in Soul Control jam comments
Thanks! The white soul introduction was the first level and that jump shouldn't be too hard (pressing the up arrow to jump over the spike pit). There is an impossible jump in what I think was the fifth level (the second one with yellow souls), but a yellow soul can be sacrificed in that one, since just one white soul will reach the quota. Hope that helps, and if I got the level wrong, just tell me, but thanks for the feedback!