Thanks! Yeah, I really could have communicated the input a bit better... As for the turret situation, lowering the turret health might have been a solution, because you'd have to use it to avoid the incoming bullets.
I think maybe also something like a dynamic environment may be interesting if you plan to make more of this game in the future. Something like electric floors to have to avoid as well as enemy shots could force players to think about their positioning even before the round starts.
Enviromental changes could have been nice, but the room was pretty small already, and making the room bigger would mean I have to make a camera which would have been difficult for 3 players.