I prefer a controller but the error happens when I use my 360 controller, dualshock 4, and the mouse and keyboard. That error log was from gameplay with a controller if that makes any difference.
Here's a log from me trying to use a potion a couple times and nothing else using thhe mouse and keyboard
[INFO 7/12/2020 07:57:54pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/12/2020 07:57:58pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_ItemList
[INFO 7/12/2020 07:58:02pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:03pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:58:09pm] false
[INFO 7/12/2020 07:59:52pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:53pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 07:59:54pm] Touched Window: Window_AllySelectable
[INFO 7/12/2020 08:00:02pm] false
[INFO 7/12/2020 08:00:05pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:06pm] Touched Window: Window_MenuCommand
[INFO 7/12/2020 08:00:07pm] Touched Window: Window_GameEnd
I don't mind the questions, I understand game development isn't easy and I appreciate that you're trying your best.
I've tried the new build and have still encountered the bug. Here's the log:
[INFO 7/14/2020 08:47:14pm] Saved tree and tree in game files are the same.
[INFO 7/14/2020 08:47:14pm] [ConsoleTrace] Set trace level 1 in file Log.txt
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:27pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:33pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:35pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:36pm] Touched Window: Window_EquipSlot
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:40pm] Touched Window: Window_MenuCommand
[INFO 7/14/2020 08:47:44pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:45pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:56pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:47:58pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:48:16pm] false
[INFO 7/14/2020 08:48:20pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:21pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:22pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:35pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:37pm] Touched Window: Window_ItemList
[INFO 7/14/2020 08:48:38pm] Touched Window: Window_AllySelectable
[INFO 7/14/2020 08:49:34pm] false
Hey Freeshark,
Wanted to update you and let you know that we've begun the process of rewriting the menu from scratch to address this issue. Our internal tests can't consistently produce the failure, but it's evident that it exists. As such, we plan on re-building it to avoid it ever occurring in the first place. Sorry for the massive delay, as it's quite a crucial system so we want to ensure we don't mess it up!