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At first i wasn’t understanding the game since the player spawns close to the wall i was dropping the monster to the other side instead of dropping it to the other side of the wall. The idea of the game is nice i think it just needs some things to be more fun. The monsters never die which make it so the player either gets to the end of the level or gets stuck in a position where the hero cannot get out anymore from my experience. The variety of monster is nice it’s fun to see how each one behave. Maybe a timer would be nice so you can’t just wait out to have plenty of monsters to choose from and the players could try to reach a better time.