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(2 edits)
Day 2 - In progress

-learn how to use Aseprite (done)

-complete * objectives from Day 1 (somewhat done)
-bunny girl, idle and animation, moving, jumping (just basic sprite, incomplete) *
-background, still deciding what kind is best to achieve the effect I want; mountains, forest, vast night sky, clouds (somewhat done)
-foreground, basic grass (somewhat done)
-platform, basic dirt and grass (somewhat done)
-carrot, collectible (done)

feels like alot to do today, but let's try our best! 

Day 2 - End
Bunny Girl Mistuki and Carrot
Made using Aseprite

Okay. Well then. Today... I learnt how to use Aseprite. Also learnt about 2D pixel art. It was actually quite fun! The thing is though, it was much harder than I expected it to be. Making pixel art seemed simple, but it is actually quite complex, due to the constraints it poses. It's kinda like solving a puzzle while trying to draw your characters. Well, I actually took more time than I expected, meaning I hadn't made much of a progress today. But, I am pretty proud of what I've done. Managed to draw a character sprite for my bunny girl, but it's not exactly what I expected it to be. Still, I am quite happy with it! I think it turned out kinda great, but there is much to be improved. Quite limited by my skills... One thing I am quite happy about is her design. It was kinda unexpected but she has a different coloured ear, which I think makes her pretty special! Who have ever seen a bunny girl with different coloured ears? Well, I haven't! I think she's pretty cute! I have decided to name her Mitsuki! I have also yet to complete animations for her as well though, so I'll continue that tmrw.

sample 2D platforming scene

Parallax setup

Well moving on, for my backgrounds and foregrounds... it posed to be quite a challenge for me, so... I ended up using assets which I had bought (which I actually found in the recent bundle that cost $5 with a 1000 over stuff inside it) , and miraculously, one asset pack had almost exactly what I had in mind! So I've decided to use it for now as a placeholder until I can finish the pixel art tutorial and make my own backgrounds and foregrounds. It is actually quite nice though, so if I end up pressed for time, I will just consider using it. I did manage to set up a parallax for the backgrounds and foregrounds, so I guess that's one thing I'm happy about from this. I am not the kind to backdown from a challenge though, so I will most likely spend the time to make my own assets once I've got the rest of the stuff down. But for now, I've decided to not dwell too much on it, and move on.  And finally, for tmrw, it is time to set up a few stages and the mechanics that I had in mind.