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I like the puzzle design for this game, but because my cursor is reset on failure the game has large sections of me repeating myself to get to a place. Otherwise this game has good potential; with a few more mechanics this could be fleshed out into something fun and complex

We were thinking of adding a shooter enemy where you would set the target and a pathfinding token so it would move and shoot. We were also going to implement something to speed up an enemy, but we ran out of time.