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Simple but fun. The narrow corridors make for a tense experience.

You need to mention that the game uses mouse to aim in the game's description.

I think the hit a single wall and  you restart thing kinda kills the momentum. It'd be better if the player is penalized less. A more complicated scoring mechanic that penalizes you for knocking into walls would be better. You could also let the player richochet off walls.

Another huge improvement would be to remove the reloading and make it  like Celeste. In this case, it is simply disabling the collectible, enemies when the player take cares of them and reenabling+reloacting them upon respawn.

Hey thank you so much for playing the game,  for how to play the game with the mouse im pretty sure i mentioned it it must have been too small to notice xD.


I appreciate the feedback and i agree the load times are abysmal we messed up on many fronts when it came to how we were compiling the assets we had a lot more art and idea for levels but we messed up when making the tiles as it was our first time using tilemaps etc after the jam we are thinking of overhauling most of the game so it does not kill the momentum :p 


Thanks again for playing :D