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(+1)

I really like this concept, transmitting the controls to the platforms was really fun and makes for really cool puzzle design. The color palette made this game incredibly readable to so making sense of how to play was intuitive. My one main criticism is I'm not really a fan of the limited  range of the code injection feature, it mostly just becomes tedious and doesn't add much to the puzzle design. I also had some weird collider issues. Other than that, great submission!

The injection range was pretty much an after thought that I added to give the player some restrictions. I do agree that it can get pretty annoying. If I expand on the prototype then I'll see if I can improve/reiterate on the injection mechanic.