What a nice and promising concept! As you mentioned, indeed quite unfinished, but its a great idea and the square levels make for a nice puzzle vibe. There is one mechanic where as you encounter a guard, you cannot continue to another tile. I would allow that, and make the guard follow you. It could be interesting if you could continue running in search of some weapon to handle the ones that have been following you. Nice job nevertheless!
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Thank you so much for the great feedback! Fixing the combat mechanics is definitely on our to-do list.
The idea to let the player explore the map a little more, whilst still fending off guards could definitely improve the gameplay, especially when weapons are in limited supply and the player's only option is melee attacks.
In the next revision we'll see improvements made in regard to your suggestions.