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First of all, I commend you on making this in Unreal given how unfavourable the engine is to small projects with few people.

IThe game definitely feels more like a mechanics prototype, but I did enjoy the learning curve of figuring out how to navigate the car. Could have some potential as a local multiplayer game.

Thank you for the feedback. It's good to hear that people are enjoying the mechanics of the car.

Yeah I did run out of time (both lack of defining a scope for the project and personal reasons), making the game feel like a prototype, which I can completely understand. 

When I was discussing the game with friends just before submission, a few mentioned making that it could work in a multiplayer environment. I've started brainstorming a few ideas on how the game could be improved later on as when I started working on it more and more, I came up with new ideas and wrote a few of them down to try after the game jam.