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A jam submission

Take the Wheels! (GMTK game jam)View game page

A racing game where you steer with power inputs for each side of the car.
Submitted by Misdirection Studios — 1 hour, 31 minutes before the deadline
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Take the Wheels! (GMTK game jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#35422.5282.528
Fun#35792.2502.250
Overall#39572.2222.222
Presentation#48001.8331.833

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are given little control over the car, only able to control the car using the power of the left and right side wheels. Also the control scheme is counter intuitive.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Definitely fits the theme! I'd like to see a post-jam more polished version of this game as I see some potential in this driving mechanic. Good work here!

Submitted

Also I'd really appreciate feedback for my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512

Submitted

Great concept! Too much minute control is a nice way to be out of control. I would've loved a button for flipping myself back upright for the many many times I capsized, but I could totally see this being super satisfying to play with just some minor tweaks. Got some nice Halo Warthog driving vibes :-)

Submitted (1 edit)

I don't think putting little control in a car actually counts as "Out of Control". The controls are  just fragmented and it wasn't challenging to drive around. Maybe if you added some obstacles or tight road to follow it could become an interesting game!

Submitted

Out of control it is ^^ ! Took me a while to understand...

Submitted

I like the controls!

Submitted

This is surprisingly addicting. I didn't think much of it at first, but just a few minutes later I was giving my best to get through those gates.

Submitted

I laughed seeing that this game had extensive graphic settings. Camera was angled down way too much, but I enjoyed figuring out the controls. A shame there was no way to quickly flip back up. Good job!

Submitted

Too many ways to fall over

Submitted(+1)

First of all, I commend you on making this in Unreal given how unfavourable the engine is to small projects with few people.

IThe game definitely feels more like a mechanics prototype, but I did enjoy the learning curve of figuring out how to navigate the car. Could have some potential as a local multiplayer game.

Developer

Thank you for the feedback. It's good to hear that people are enjoying the mechanics of the car.

Yeah I did run out of time (both lack of defining a scope for the project and personal reasons), making the game feel like a prototype, which I can completely understand. 

When I was discussing the game with friends just before submission, a few mentioned making that it could work in a multiplayer environment. I've started brainstorming a few ideas on how the game could be improved later on as when I started working on it more and more, I came up with new ideas and wrote a few of them down to try after the game jam.

Submitted(+1)

While I'll admit that the game at this current stage feels more like a prototype that a finished product, there's something weirdly fun about maneuvering this goofy little car. There's an actual sense of accomplishment when you trick it into moving in a straight line, lol! I'd like to see this concept developed into a sort of comedy racing / party game, like a drunk Mario Kart or something haha. Great work!

Developer (1 edit)

Thank you very much for the feedback. It's great to hear that people enjoy trying to master controlling the car. I still struggle to control it even though I spent the game jam making it feel like it could be "mastered" and not completely out of control (the control scheme doesn't help, but that's intentional).

I actually started brainstorming on turning the game into a party game of sorts just after submitting the game as I was thinking while developing that "this would be impossible to control with 3 other people".

I admit the game does feel like a prototype more than a finished product, but game jams I guess are all about seeing what you can create within a time limit. I did have to make the level a bit more "open ended" where you can go through the checkpoints in any order instead of a traditional start/finish (similar to the TrackMania series) in order to help get the game finished in time as a few other external factors came into play (not defining a scope, getting sidetracked and working on things that had minimal impact to the game etc.). It's all part of the learning experience!

Submitted

Frustrate something that you can't control at all. The engine sound is nice! :)

Submitted(+1)

The controls are 100% out of control but it is difficult to actually make progress. Good concept though!