Thank you for the feedback. It's good to hear that people are enjoying the mechanics of the car.
Yeah I did run out of time (both lack of defining a scope for the project and personal reasons), making the game feel like a prototype, which I can completely understand.
When I was discussing the game with friends just before submission, a few mentioned making that it could work in a multiplayer environment. I've started brainstorming a few ideas on how the game could be improved later on as when I started working on it more and more, I came up with new ideas and wrote a few of them down to try after the game jam.