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I really liked that the little key receptacles are like portals, and you can retrieve them from wherever.

I also wanna know where the story was going, it looked like you had a cool, experiment and otherworldly thing going on.

The chromatic abberation, off tilt camera gave a really good and consistent aesthetic.

The puzzles were also really good!

I do wish that I could hold WASD and not have to tap it each time.


Overall, great!

First of all if somebody enjoyed my game - please check out Yellow's submission too!

Now to the point:

Movement system is made this way because a) it was quicker to code and b) I had different idea at first for which it was designed and there was not enough time to redo it completly.

In defense of the system - I think precise movement prevents from frustration when you go too Far without a way of going back. But if I will ever improve the game I'll try to make it possible to switch between "Tap to move" and "free roam" so everyone will be able to choose what suits them. 

Thanks for your comment, glad you liked it.