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(+1)

I like the concept of breaking free from the operator but the game needs context  and clarity, I didn't realised the oil patch moved you an extra  space and I still dont quite understanding where the operator will take the robot once its off the path.

(+1)

Yes we had in mind more contextualization, with a hands off tutorial and some lines (voiced or not) that helped understand the situation.


Concerning the operator, it will try to find back its way. It's not always clear what he will do but he will ALWAYS do the same thing. We considered consistency more important. If you input the same input at the same point he will always correct the same way so you can try a bit and see what route he takes.