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(+2)

Very nice game! Looks and sounds awesome. Good job on making the dog unpredictable, yet still eazy to control and move around with!

I wish there was a reason for not shooting. In TowerBag, carrying the bag (not shooting) means faster movement :). I really liked that aspect of the game!

I'm a big fan of the interesting world of this game, and how it's kind of open! I can see a lot of potential in it. Shop to go to when not walking the dog? Different environments?

Well done on the game :)!

(+1)

Hey Tonyl, thanks for your nice feedback! It means a lot to us!

I completely agree with you, we had a bit of trouble finding this design during the jam, and also the time spent implementing and testing. We really fail on the scope (considering that I'm not an experienced programmer). I agree with what you said about shooting, I do think something like "the dog only drags you (for a few seconds)  when you shoot" might work, but requires a few testing. I'll do this kind of test after the rating is over. Also, completely agree about having more stuff to do after the waves. I was itching to program a frisbee thing to play with all the dogs in the park hahaha.

Again, thanks a lot for your feedback!