It's actually the exact opposite of the theme "OUT OF CONTROL", which is of course also a possible interpretation. I like the idea and art style pretty much. At level 5 - I guess - I stopped playing, because I fell to fast for actually noticing where I have to move left and right to not land on spikes. Maybe it would have been an idea to add a third parameter like time or gravity, so you could let the game run in slow motion - but maybe this would've made it too easy then.