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(+1)

It's actually the exact opposite of the theme "OUT OF CONTROL", which is of course also a possible interpretation. I like the idea and art style pretty much. At level 5 - I guess - I stopped playing, because I fell to fast for actually noticing where I have to move left and right to not land on spikes. Maybe it would have been an idea to add a third parameter like time or gravity, so you could let the game run in slow motion - but maybe this would've made it too easy then.

(+1)

Thank you very much for your feedback!
This level had the most problems, I agree. The whole game has only 7 levels, so you almost made it ;)
Maybe we will play around with more variables like time or size. We already tried gravity during the jam, but that made the other 2 parameters useless.
Thanks!