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(+1)

A unique take on the bullet hell genre in terms of grid-based movement and aesthetic. It feels fun to play, with the various cookie patterns and speed ramp-ups.

However, text scrolling feels too slow when reattemtping a day and does not word-wrap.

I recommend word-wrap to improve readability and a dedicated "skip dialogue" button so you can get back to playing the day you failed. Other than that, this game is sweet!

Thanks a bunch for the feedback, the text system is definately the one part I wanted to spend more time on! I actually totally forgot about putting in a skip dialogue option, it wouldn’t have been too much effort, but it didn’t cross my mind.