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I'm sorry you didn't have fun with this. This game jam was at a very inconvenient time for me and we had failed ideas before this one which meant we only had around 1 1/2 days on it and our aim was to have fun making something rather than making something amazing. If we had more time then we would have either made a game more centred around the theme or changed the mechanic to be more than just RNG. Thanks for giving it a go!


Oh, and the restarting the level when Rob runs out of wind-up was added in the last 15 minutes of the jam haha so good to hear that last-minute stress was worth it.