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Wound Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #526 | 3.611 | 3.611 |
Originality | #552 | 3.778 | 3.778 |
Fun | #742 | 3.389 | 3.389 |
Presentation | #810 | 3.667 | 3.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We decided to go with the theme on our main protagonist. You play as a chaotic wind-up toy that will find himself in harder to control situations as the game progresses!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
there is a great idea here but it needs some work, maybe it didn't full get how to control it but in my time playing it was really hard to turn, i stopped at the s shaped level because i couldn't pass it. i like how the robot jitters when it moves but i feel like it hurts the game a bit i get that you tried to fit the theme but i feel like the jittering shouldn't have changed your direction, since it fit the theme just as well with out it.
i liked it but i wish it was a but easier.
Solid implementation of the theme, was fun to play. I was able to walk on the black space below the goal in the final level.
I really like the idea and execution! The combination of timing your windups and steering the robot makes for really fun, precise gameplay. The random drifting was also a nice touch that sold the "Out of Control" theme really well. Awesome job guys!
Really cool game, and I love the integration of the theme. It could have benefited from music, but aside from that this is a good game. (The robot also reminded me a lot of my entry, which also has a robot! Ha)
I like the art, and the concept is pretty neat but without any music the game feels very very lonely and almost scary.
We wanted to include music but unfortunately we didn't have the time to compose something ourselves that wasn't horribly repetitive or find something free online that fit the game. Thanks for playing!
LMAO I am glad you found a unique perspective for this game(spooky). I hope you enjoyed it even with a lack of musical interpretation!
This was a great concept for the game. The subtle way in which you cannot quite control the main character just fits so well. I was unable to complete the 4th level. (might need to get gud...idk). Overall great job. Keep it up.
Please checkout our little game if you get the chance.
Awesome, I am very happy you enjoyed our game DeMaLaw! Sorry for the harsh difficulty curve, but thanks for playing ;)
Creative, cool! In my game I also used a little portal similar to yours.
Thanks Luis! Glad you enjoyed the game! :D I really liked the launch pad idea as well.. ahah
The credit of making the launchpad goes to me, though I have to admit the idea was Reece's
Amazing work guys! The art/animations are really well done. By the level covered in ice I started to see how cool the main mechanic really is - you have to be strategic about how much you wind up each time. All around great stuff (can i look forward to a devlog?)
Thanks Sam! And yes, you should hopefully be expecting a devlog from both of us!
Very glad you liked this quick experience Sam. Expect some collaboration content from Ollie and myself in the near future haha
The wind-up mechanic was refreshingly satisfying. Precise sound design really helped to sell the fantasy of controlling a wind-up toy. I do think the random jittering of the toy is just a bit overtuned—it felt frustrating at times, since it got to the degree of taking away player agency. Overall, though, the game achieves what it aims to do very well. Thanks for this!
Happy to hear you find the winding-up satisfying, we really tried to sell that part. Thanks for playing!
Thanks for the response Kalechipps! Glad you liked the overall experience! :D
Hey there! I played this up to a level I couldn't beat after 10 minutes (several lasers in a 's' shaped path with bits of ice).
The interpretation of the theme is certainly very clear, but unfortunately, I did not find it much fun.
This is actually the first entry I've played, so perhaps this is not going to be very fair, but I feel as if the way things are "out of control" ends up being no more than RNG. The robot walks forward and, as far as I could tell, jiggles a random amount in a random direction every step. Our control over him is either occasionally ignored or occasionally overridden by the randomness.
Perhaps there are games, settings or circumstances where this might end up being fun, but I did not find it to be so here.
It feels like if the RNG is on my side I complete the level, if it's not I don't and will have to try again (on that topic, consider implementing an instant reset button for games that'll require multiple tries and have unsalvageable states). Perhaps there was some trick of skill, but I did not find it. I simply wound up the robot (both short and long bursts; had more success with shorter ones) and pressed the direction I'd like it to go in. Occasionally it did what I wanted enough for me to win, other times it didn't.
It didn't feel like my skill had much of an impact, and as a result it felt like I had no agency, and lost all fun, as aside from this gameplay the game was not aiming to deliver anything else.
Also, props for detecting when Rob is stuck using all available wind up and restarting the level.
Apologies for the long write-up! I was trying to put into words why I didn't find myself enjoying this, so you have a better idea of what works or does not. I may be an isolated incident, though.
Thanks so much for the feedback Poltroon! We were pretty tight on time when it came to this idea, as we scrapped 3 other games before making this one, but I really appreciate this amazing feedback. The theme wasn't executed extremely well, but I am still happy with what we made here hahaha
Thanks again!
Of course. All entries and subsequent feedback must be observed in light of the very tight timeframe in which it got made.
I'm sorry you didn't have fun with this. This game jam was at a very inconvenient time for me and we had failed ideas before this one which meant we only had around 1 1/2 days on it and our aim was to have fun making something rather than making something amazing. If we had more time then we would have either made a game more centred around the theme or changed the mechanic to be more than just RNG. Thanks for giving it a go!
Oh, and the restarting the level when Rob runs out of wind-up was added in the last 15 minutes of the jam haha so good to hear that last-minute stress was worth it.
I know ratings have only just started for the jam, but this game was so much fun, best one I've played so far, great job!
Thanks so much Bricchi!!! <3 :D
Happy to hear you enjoyed playing it!