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Good art and good, chill audio, really enjoyed the aesthetic you had going, but I must admit as a Pokemon TCG / YuGiOh player, I actually kinda struggled with the rules of this game. I found myself in my third playthrough just playing random cards expecting to just either win or lose, and moreorless ignored the directions from the cat.

I understand why distinguishing the cards is important with rules pertaining to "Morph a card you draw into a Banner card" for example, but perhaps include some base rules; such as, for example you can only play certain cards on top of others; x beats y beats z beats a beats x, and if you cannot do so, draw a card.

THAT said, again, good art and good chill. Looks like something you could expand upon and could be really interesting in concept. Should you expand, I wish you the best! 

Thanks! We are aware that there are issues with the rules and that some of the basic ones were messing and the very rng nature of the game. I'm glad you enjoyed the art and aesthetic though!