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Awesome! I almost find it hard believing all assets were made doing the jam, but I do believe you. It is very polished and definitely worth downloading to get the best experience. Top rating from me.

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Yeah, it's kinda hard to believe for us too - it wasn't until the end of the first day that we had anything visual working at all!

Regarding characters you can see a bit of my process here (please don't laugh at my crappy drawing): https://twitter.com/SeanNoonan/status/1282459023137222661

You'll see that there's a lot of corner cutting. For example, no skeletal meshes, just interpolated models via script, there are no UV unwraps due to just using colour swatches on material ID's, and almost every particle effect uses the same model, just manipulated slightly differently in Cascade

We cut way more corners than that I am sure, but those were just some of the visual elements that I was working with.