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A jam submission

Hamma HatView game page

A fast paced arcade action game created for the 2020 GMTK Jam.
Submitted by OursBleu, whythisname, Konstantin 'RZL' Löffler (@RizzToTheIzzle), Sean Noonan (@SeanNoonan) — 7 minutes, 6 seconds before the deadline
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Hamma Hat's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2024.2124.212
Overall#2113.8853.885
Fun#2563.7693.769
Originality#5183.7983.798

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the titular "Hamma", a construction robot tasked with destroying out of control robots on a construction site. We also leaned into the theme with the control method... you'll see! Oh, and please play the Windows download version - it's way better!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+1)

Incredible polish for a jam game! Well done!

Some nitpicks I had:

  • Charging up a strong throw takes too long if you want to keep moving quickly. Something like an analog stick being directly mapped to direction and strength would be great (Though I guess this would increase control and would be antithetical to the theme??)
  • The "Rolla" enemy doesn't seem to harm the player and have no function aside from giving player points in my playthrough? Perhaps they should crush the player if they're moving too slowly or move the player out of their intended path.
  • On the flip side, I felt the "Mixa" enemy was too strong with its attack, especially after a long level run. Perhaps shooting moving bumpers to further mess with the player's control would be fun.
  • On something like the 4th level the enemy counter and score stayed at 0 and I couldn't complete the level even after clearing all enemies. Not sure what happened.

Anyway, a really good job. Congrats on your entry!

Submitted(+2)

Really great animation for the hammer and other characters; this quality really gave the hammer a lot more personality. Super fun game and made me feel as though I were playing a more confined game of pinball at times.

Submitted(+2)

The idea is cool and the art is great!

Submitted(+2)

Very, very fun game. Clearly dev team spent a lot of time polishing and play-testing. Please continue with this game beyond game jam - I'd like to see it released. Definitely will play more after jam is over. 

Submitted(+3)

Simple, fun & addictive. Love the music choice. Great Job. 

Submitted(+3)

Real clean and well polished. It's fun to throw yourself at the springs. I love the addition of the Inifinite Mode when you beat the game. I didn't really feel out of control at all. I don't think the song matches your game very well.

Submitted(+2)

This was sooo satisfying to play, flinging yourself around the arenas was great fun!

And I loved the music, reminded me of God Hand on the PS2, which I now want to play again...

Anyway, really good stuff, nice work!

Submitted(+2)

Super juicy and I love the steamroller dudes!

We had a similar idea in 2D, but you're a man in a constantly-spinning office chair, using a hammer to propel yourself

Submitted(+3)

Crazy cool concept. Insane amount of polish. I love the sound the hammer makes when it is being charged up. Also kudos for having such a simple, yet effective control scheme. One of the best games of the jam.

Submitted(+3)

Wow! Fun game, great concept, that's just perfect for a 48h jam.
I loved it!

Submitted(+3)

It's so much fun to blast though a bunch of enemies at once and bounce around the arena like a pinball! Unfortunately my PC doesn't run the game all that well, but I still loved it.

Developer

Did you try the download version? It performs a lot better than the browser version!

Thanks for playing anyway :)

Submitted(+3)

good one! this is what happens when pinball game is on steroid.

Submitted(+3)

Great art, it is a really nice style. The bricks were a cool analogue destruction and showed off the roller enemies. Nice job.

(+3)

Funny concept. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Developer(+1)

Thanks for playing and keep doing what you're doing. It's a real help for developers :)

Submitted(+3)

Awesome, gameplay is interesting and it is overall very polished, good job!

Submitted(+3)

Graphics and music is great, i mean,  top quality.

Gameplay suits the theme but i feel like can explore a bit more into how to generate more combos, as i easily get at least an A and on some levels an SS without trying too hard.

Bumpers are very nice and add chaos into the game though.

um... maybe add some score text popping out of defeated enemies is great? coz the game is essentially stun+score game, so letting players know how the score come to be is a great thing.

Still, need to give credits to the beautifully crafted 3D models. Props to you people!

Submitted(+3)

You gotta be out of control to be in control! Just the perfect amount of being out of control with all the pinball bouncers and slidy movement! super fun game excellent art! release a full version!

Submitted(+3)

Wow, I didn't thought there could a perfect game for this jam, but you nailed it. The concept is original AND really fun. It was easy to understand from the get go without tutorial. The art is polish. SFX and Music are well implemented. Didn't encounter any bug and run well in HTML 5.

Overall, great job !

Submitted(+3)

The art style was great! The game really did feel out of control with the frantic movement caused by the bounciness of the hammer. I think the simple control was great since once you got used to it, you can pull off nice combo kills.

Viewing comments 47 to 28 of 47 · Next page · Last page