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Love this! Incredibly original with great visual design. I can only imagine how difficult this was to implement and test, but you pulled it off. The only thing that may hold this back is it just feels so unnatural to play, but that's kind of the point. I would be interested to see ways you could address that without losing the core puzzle. 

Overall nice work! Best I've played yet

Thanks so much!

Yea the awkwardness is baked into the concept a degree, but after the jam I think I’ll try giving the player a little more “control” and separate inputs that work  from the first person perspective. So you can switch inputs based on where you’re looking. Might hold the complexity but reduce the awkwardness.