The difficulty of this game is pretty evident; every turret I tried to hack into basically resulted in me being shot practically immediately, which I felt was an issue because no matter which turret I picked, I was instantly punished. Maybe perhaps look at focusing turrets when the player starts an action as opposed to immediately hacking?
Both levels however look rather pretty, and your art and sound choices were fitting for self-created audio and graphical design choices. Good stuff, but the difficulty was very off-putting.