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(+1)

Really wanted to love this game, the character design is so cute and I'm a sucker for low-res 3D games, but I couldn't get past the first couple platforms. It seemed like I was supposed to climb up it or lower it to where I could get on, but I only figured out that I could lower it through mashing buttons and couldn't lower it enough, and I couldn't get on top of the platform after climbing up it. There's probably something I'm missing here but the game could do with a more in-depth tutorial if that's the case. :/

(+1)

Sorry the game threw you off! It really does need a solid tutorial I just unfortunately ran out of time :/ But seeing as I'd like to continue this project that'll definitely be a big priority! I noticed this happening in play testing, but don't forget you can also drop buttons on the ground in front of you by holding R and pressing a face button! By doing so you can activate the first platform and reach where the other one lowers to! I'm actually kinda curious as to what's causing this seeing as in testing I never had a problem with testers remembering to throw, but I had to remind them about dropping often. I feel like it's mostly a visual indication thing seeing as the aiming for dropping is hard to see while the character is facing away from the camera. But I hope you'd be willing to give it another go and thanks for the feedback!