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Really solid concept! It's simple but leads to very interesting puzzles. Only thing I'd say is a lot of words get fired at you at once. Maybe instead of writing an explanation on what clicking does you could just say "click and hold" on this (with an arrow or something) Then the player can see what happens

Yeah. In game text is really obnoxious. Loads of jam games have tutorial popups that are annoying. I tried to limit the amount of text I throw at the player and let the level design do the teaching.  Levels last the 3rd one are devoid of text. l I do agree that that the starting level has a bit too much text and it could be fixed.