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(1 edit)

thanks!! <3
we had some trouble with the time (who hasn't, right? xD), so all the color changes were placeholders for some future effect, just to show that you are into the "reverse" effect.

and we have some problems with the collisions, so the character get stuck more often that we wanted... 

the main idea is to watch the move queue, and when you think is a bad sequence, you inverse so it becomes a good sequence, and so on.. xD