Very clever! Enjoyed the game overall, and the mechanic feels precise :)
2dlucas
Creator of
Recent community posts
thanks! <3 yeah, but at least we could share the main idea of the mechanic, ... hehehehe
the colors were plae holders for the arrows, and we forgot to remove it, but basically the red color was the "next move", and the green supposed to be a jump, when we didn't yet decided to add diagonal arrows for that, :)))
I agree with the cooldown, maybe it made sense in our heads after implementing all the other ideas, but on the main mechanic, it is really a bad thing :P
thanks!! <3
we had some trouble with the time (who hasn't, right? xD), so all the color changes were placeholders for some future effect, just to show that you are into the "reverse" effect.
and we have some problems with the collisions, so the character get stuck more often that we wanted...
the main idea is to watch the move queue, and when you think is a bad sequence, you inverse so it becomes a good sequence, and so on.. xD