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A jam submission

Sine ImperiumView game page

Move Queue Platformer
Submitted by Yamartim (@YamazakeWS), 2dlucas (@doisdelucas), Felipe Lépore de Macedo Borges — 45 minutes, 20 seconds before the deadline
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Sine Imperium's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10513.5363.536
Originality#13463.3933.393
Overall#30652.5362.536
Fun#45831.8571.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a platformer where you can't directly control the player character, all you can do is lightly influence its movement!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Funny how an unfinished game just makes it looks like a character dancing ^^

Developer

hahahahahhaa yes! first timers for everything, game, art, and all hahahaha

Submitted(+1)

Nice idea!

Developer

thanks!

Submitted(+2)

It's a shame you coudn't finish your inital idea, I'd love to play it, seemed quite fun. Still, congrats on finishing the game anyways, I loved the art. To be honest I didn't quite get the colors of the arrows and didn't had to do much to finish the level, but maybe I was really lucky xD 

As someone said on the comments below, I think the game would be better without the 3 sec waiting mechanic. Because the player doesn''t really have the control it can be a bit boring waitig those 3 seconds. If not, some kind of reminder of when you have the power and when not would be nice too!

Developer

thanks! <3 yeah, but at least we could share the main idea of the mechanic, ... hehehehe

the colors were plae holders for the arrows, and we forgot to remove it, but basically the red color was the "next move", and the green supposed to be a jump, when we didn't yet decided to add diagonal arrows for that, :)))

I agree with the cooldown, maybe it made sense in our heads after implementing all the other ideas, but on the main mechanic, it is really a bad thing :P

Submitted(+2)

Hopefully next time, you'll be able to implement all your ideas. I really liked your art though.

Developer

thanks!! yeah, I hope we get more of the jam game hehe, first time on this boat! :))

Submitted(+2)

I really enjoyed the art for this game. Its a shame that you guys didn't manage to finish it because I would like to see where this concept goes.

I will however say, that the movement and input mechanics in their current state, is encumbersome at best. Essentially I was waiting for luck to get me to the goal. A big part of why, is the unnecessary wait time of 3 seconds between space bar presses. If that was just removed, then the whole experience would be far more playable.

Developer

Yeah we're aware that it's pretty crude, the plan was to actually have you move through means other than just switching directions which explains the need for a cooldown, you make a good point though! At the state the game is in now it would probably end up being more fun to abandon the cooldown.

Submitted(+2)

I loved the game! Cool idea and also nice art!

Developer(+1)

thank you! <3

Submitted(+2)

nice game its very smart

Developer

thanks! ˆ-ˆ

Submitted(+2)

Influencing the movement through the environment is a really cool idea, sorry it didn't turn out the way you intended , it is hardwith such little time. The art is amazing though. And I got to the end of the level ^^

Developer

thanks! yeah, first timers :D

Submitted(+2)

I made him walk to the other end, am so smart.

bcool game. The UI and movement in general was kinda jenk but oh well.

Developer

Good job!

(+2)

The art was great! The idea was solid as well. I just couldn't work out how to complete the first level... It seems every colour I change to I keep going back and forth... With some work it could be a great little puzzle game!

Developer (1 edit)

thanks!! <3
we had some trouble with the time (who hasn't, right? xD), so all the color changes were placeholders for some future effect, just to show that you are into the "reverse" effect.

and we have some problems with the collisions, so the character get stuck more often that we wanted... 

the main idea is to watch the move queue, and when you think is a bad sequence, you inverse so it becomes a good sequence, and so on.. xD

Submitted(+1)

I tried loading the game for 5 minutes now, the loading bar gets stuck at the last bit. :/
oh well, sorry I couldnt rate

Developer

That's a shame! Probably the site's fault though :(
No one on our side had issues playing it

Submitted

Oh dear! Perhaps you can make a new project and upload the link here in the description? Hey, would you mind as to rate and check out my game please? It would mean a lot!