Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

This was a fun one in that it took the "Actions are a resource" idea and paired it with the rest of the game becoming more erratic.

Main critique is that drifting towards wormholes felt a it random. Maybe if there was some sort of indicator as to how close you were to the nearest wormhole they could be used tactically (Like going near one when low on control?)