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(+1)

Really cool idea of losing parts of yourself as time goes on. I wish that was on a timer? Instead of being cured with meds. But it works as is! I like the chonky scientist. Nice work! 

(+1)

I was thinking of going for a timer when doing the restrictions to the player's controls, but the game's outcome would be very dependent on RNG, it's true that it would fit the theme better, but from a gameplay perspective it is fairer for the player to have some kind of control over the matter.