We really appreciate the video! It really motivates us to work more on the project and bring forward more and more of the game we envision!
PxGluz
Creator of
Recent community posts
I don't know if the itch.io app compiles things differently, but they should break if they are bombed... that's what we intended them to be. Perhaps you misunderstood the bomb mechanic, Left click places down a circle with a timer, when the timer runs out the player has to be within the circle so that the bomb explodes, that might be the issue, I think we didn't explain it that well...
Thank you for the positive feedback! Is the reason you are dying in the second room a lack of hp, or some sort of bug. If it's the first one, you could have tried breaking some barrels or vases, they sometimes give hp, if it is the latter one, we would really love to know, since we would really like to polish this game and add more content to it.
I was planning on leaving the character facing the last direction he went, but I took way too much time trying to implement omnidirectional shooting (which I gave up on), and I couldn't come up with a quick solution to make the player remain in the same direction as he was going. My knowledge with programming is rather limited at the moment, since most of the times I would do the graphics when it comes to working in a team, and because I decided to join this jam on my own I didn't really have the time to stagnate on one problem, so I had to find a way around it. I do appreciate and agree with your criticism, and I am fully aware of the game's flaws, thank you so much for taking your time to at least try my game!
Well the "shooting in the same direction as you are moving" mechanic turned out to be rather annoying at times from a gameplay perspective, but from a game design point of view, I felt like it fit the game a lot better, since it encouraged the player to move at all times, and to not ignore the random restrictions put on the movement.
The dialogue at the beginning of the game explains how the game works (It is not a story). If you don't want to read it I'll sum it up for you :
- The container in the center has to be reset before its timer runs out
- You can't let more than 3 tentacles to be present on the screen at any time
- Whenever the sides of the screen become purple, you have to spam the Q button in order to use a medicine and remove the debuffs
- You can replenish your ammo in the bottom right corner, and the medicines in the bottom left corner
- E - Interact ; M1 - Shoot; Q (Spam) - Medicine; W,A,S,D - Move
I hope this sums it up pretty well, thank you for at least trying my game!