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Would be nice if the platforming was a little more forgiving. Natural instinct is to jump at the edge of a platform, but the delay in this game makes the character fall to their death.

(1 edit)

Completely agree, this was pointed out in playtesting in the final half hour, and I decided not to try to fix it for the sake of time. In hindsight, I think it is quite a big deal and would have been worth changing and it wouldn't have even taken very long to address.