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rab

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A member registered Sep 02, 2018 · View creator page →

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Right -- I talk about the ratings. They are not implemented yet. I used it simply as a way to show what stages have been played at all. Win or loss, as long as it's been played it'll always be a single star.

Nice effect on how the tiles work. Good stuff!

Thanks, and yea! I see what you mean. There will be more for the player to do!

even in fullscreen it was hard to see. Upload a launcher build after the jam? :D

great idea though, good job.

No "promises", but.. there will be more :D

Perfectly executed idea. Love it.

Fantastic entry my man!

1 stage. 1 thief. She'll get some upgrades in a post-jam update!

High concept we had where the thief got new special abilities as they picked up more artifacts was the intended path that.. time permitted, would have cinched it!

Not bad. A very interesting idea.. Could have used a few easier introduction stages to get used to the scrolling mechanic.

Chrome. Just tried it in Firefox, and why am I not surprised? It ran perfectly smooth the entire time. 👍

Great game. Seeing you say you'll update it has me looking forward to that. I will say though.. after the first.. "level"? or whatever it is when you enter the teleporter and go to a new area, my FPS dropped significantly, and never recovered. Single digits, I'd say. Refreshed, got to the same part and same thing happened again, but it wasn't the transition that triggered it I think. It happens after breaking pots (each one I came across).

Cool idea! However.. I think a better description for how it fits the theme, is that you've given the player so much control in such a limited environment, the options for control itself is "out of control". :)

Would be nice if the platforming was a little more forgiving. Natural instinct is to jump at the edge of a platform, but the delay in this game makes the character fall to their death.

Really enjoyed it. Although, I did die twice to the slime weapon ending it's ricochet right on top of a monster spawn!

Good design and enemy variety! I'd love to see more powerups. Maybe a post-jam update?

(1 edit)

Woops, thanks for reminding me! Should be updated now.

And yea, we're going to be working on it a bit more and update the game later. Still a bit I want to do!