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(3 edits) (+1)

Definitely tight on the deadline. There isn't enough hinting at what stats do, because they most definitely do something. I also suggest having the note much closer to the player so they have something to guide them at the start, since if they play blind, which they are, they will have absolutely no idea what to do.

For example, following the schedule would give the player an idea of what each stat is. Knowing they didn't take a shower early in the morning, they would've noticed the low hygiene and follow that it could have an effect on other interactions. Overall, it just needs better hinting.

A lot of my gameplay is purely on previous game logic, and for those who haven't played game like this, I think they would be absolutely lost.

There's also one problem where I got a call even though I was already in a call, get that fixed unless it was intentional, and if it was then it just adds to the chaos (good :c ).

When it got dark I thought it was night time. When it was night time I thought I couldn't work, so I was at a lost at what I was supposed to do. After two-ish rounds I had learned that there was a power thingy to make it normal again. I don't know if it's regular lights or something, but just know that I was confused.

Update: After talking to dev, supposedly the power goes out and you lose half of your work. So your sanity takes a dip and you have to turn on the power again. Please add some kind of indicator that this happened :c

Some music or ambiance of cars outside would have been nice. More sound effects on events would also benefit greatly (e.g. power goes out, sounds of a clicking noise with electricity noise thingy).

Also the hunger stat is confusing. The rest of the stats, you do a positive action it goes up, but when eating it goes down. It makes sense but is inconsistent with the rest of the stats. I would have walked hungry for a long time had I not been told from dev that hunger is "this is how hungry you are".

The sink I'm assuming is limited by a cooldown? When you use it, you can immediately walk away and you get the benefits right away. But the progress bar for it fills up. It should deplete assuming it's actually a cooldown, which from what I've played it's a cooldown, not a job.

Great balancing on what matters the most though, which is the deadline. Also indicate what's considered good reputation ;-;

(+1)

Thank you a lot !

I will definitely consider fixing all these problems for a corrected version once the game jam will be fully done.