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Krafpy

19
Posts
1
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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Really interesting game ! it took me some time to figure out what was going on, and I'm not even sure I understood everything correctly. Though it is very fun to play and watch these little cells moving around. They really look like living entities. Well done !

Interesting puzzle game, but too short ! I would like some animation when the rover is moving, not just instantaneous jumps from one place to another.

Thanks for trying my game ! Did you know you can eat to walk faster ? I ask that because some people didn't notice that there is more than the room you can visit.

Interesting game. Maybe a bit too hard because some keys are just too difficult to use as controls at the same time. Also the repetitive sound of lava gets a bit annoying. And as some people mentioned, I think there a fix needed for collisions, because I can get stuck on the edge of platforms with no other choice than restart the game.

Very nice game, with cute arts ! And enough content to not get bored. Well done !

Maybe there a collision bug that has to be fixed, it looks like I can get stuck by a rock when my head is next to it. Shouldn't it block me only when my feet are next to the rock ? This could be corrected by adding a hitbox especially for that on the character.

Thank you for your comment !

You need at least 70% of reputation to get the good ending. And to answer your question : the lower your hygiene bar is, the faster your reputation decreases. I'll corrects the problems people mentionned and add hints about bars (and other things) in the post jam version.

Really interesting concept. Simple design, simple controls, but the stress gets really intense at the moment you see the values growing very fast. The desired effect is a success. I really struggled playing this, in a good way. I never managed to finish the game though.

Well done !

Cute game ! Though I was a bit lost at the beginning. Maybe adding some variety to what happens when you mix the wrong ingredients. And obviously gets repetitive very fast.

I really like the concept ! It took me sometime to figure out what was going on though.

The art is cute and the chill music suits the game. The "out of control" theme is clearly there, especially using the weightlessness physics. The game has enough content to be tried for some time. Well done !

I would say to make the movements a bit less random in order to avoid some situations where there is no way to stop from gaining speed or rotation. Maybe like avoiding having four rotation options or four movements option at the same time.

Thanks for the feedback ! I'll correct these problems in the post jam version.

Interesting concept ! I couldn't pass the 5th level though because of collision detection bugs, but people already mentioned that.

I like the artstyle, cute and sufficient for this type of game, and the music suits the game. Very enjoyable ! Nice puzzle game.

I wish I could try more advanced levels to have more content to try. I'm waiting for a fixed post jam version !

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Very interesting use of the theme ! The situation really does get out of control.

I would say though making bunny spawn faster at the beginning. I also think it is lacking of content. I get done with the game after some tries. Maybe adding some grow time once the baby bunnies spawn ? Enriching the gameplay ?

It looks like I didn't saw any quit button, am I missing it ? if there isn't any it would be nice to add it or a "back to menu" one.

Interesting game overall. I like the art !

I really like the concept, I had fun giving it some tries. I think the U attack is a bit overpowered but very fun to use ! Well done ! Though as people have already mentioned, adding a bit of variety would be a nice add.

No problem. Yeah I should definitely change the hunger bar ^^'

Just walk on the right, there is a kitchen. I also recommend you to explore the house a bit.

I really like the gameplay concept, it adds a constraint that really makes the whole thing more stressy. The audio suits perfectly the game. Very good idea !

Though I would have liked some kind of goal other than just survive as long as possible (maybe reaching some planet ? Though it should be hard since the movements are random).

Also I think adding more variety in enemies would be a very usefull. Not just on the number of different sprites, but on their capacities. They are all just moving in a straight line. Maybe some jumping patterns ? Weapons with a definite cycle ? Or size variations ?

I think adding more content to it and a small goal would clearly make me want to play it a bit more than just giving it some tries.

Thank you a lot !

I will definitely consider fixing all these problems for a corrected version once the game jam will be fully done.

Thanks for your comment !

There is indeed a "good ending". In fact the schedule on the paper shows you the "if everything went as planned" schedule, you have however to adapt to the incoming calls and people knocking at the door. You have to find a strategy to finish the work before the deadline and have a high enough reputation in order to get the good ending (the "paper" should have given you hints about that).

Thanks for trying my game !

You can walk faster, you have to eat for that. Yeah the hunger bar is not very intuitive, the more it is filled, the more hungry you are (it sounded more logical in my mind but I know now it was a mistake, sorry). And therefore the less hungry you are, the faster you move.